

But if you’ve been playing TSL, you may have noticed it’s a little fixated on these people who love wearing cloaks! And what do cloaks do when you move? They also move. But we don’t want the look of Ep 5 to stray so far from the previous episodes that it’s jarring, and we’re not trying to match AAA quality. Sure, every game dev prides themselves on pushing the envelope, honing their craft, making each game better than the last.

What each of these entails I’ll go into when we cover them in more detail, but at a high level, here’s the scoop.Ĭloth simulation. Meaning that we’ve been improving our own workflow and the tools we use in order to make said nuts and bolts work better and work for us. In particular, we’ve been making pipeline improvements. This year, our TSL work has been focused on the non-glamorous nuts and bolts. In fact, that stuff is the meat of game development, if I’m quite honest. Much of game development is programming (over and over and over), fixing bugs (over and over and over), exporting animations, rigging, scripting, tweaking, over and over and…you get the idea. One of the reasons for the slow updates is that much of the work that’s been done in the last year isn’t the very glamorous kind. It’s been a while since we talked about the state of The Silver Lining, and we’d like to let you know some of the things going on behind-the-scenes. The first of a few we’re planning for the next few weeks, in fact. First things first: No, this isn’t a release date announcement.
